You asked about the differences between console and mobile games in your question above, but I’m not the person to compare those two platforms. So the story must revolve around, support, and provide motivation for that activity. For example, in Disney Frozen Adventures, the player’s primary interaction is to redecorate rooms in the castle or shops in Frozen’s fictitious town of Arendelle. Lisa: Storytelling for film/TV, books, or any other non-interactive medium is very different from all game storytelling because they don’t have at their core a game to consider. Om: Is modern day storytelling in mobile games different? (From console games or television) It’s not the set design that keeps people up late at night, unable to quit Netflix. We’re living in an age in which “binge-watching” is part of our lexicon. So why or whether storytelling is important seems like a foregone conclusion to me. I’ve managed two full teams of storytellers, first at Big Fish and now as head of my own company, Brunette Games. Some context: I’ve been a full-time storyteller in the game industry for about 13 years, and for all of that time, I’ve focused solely on mainstream (what we label “casual”) game development, starting out first on console games (Nintendo) and PC/Mac download (Big Fish Games) and then migrating to mobile when the industry took that turn around 2012. For example, take a look at these two mainstream game titles and the conflict embedded in them: We’ve also played games that used only a few words to brilliantly convey conflict. We’ve played text-heavy games that are nonetheless lacking that one thing that gives story its storyness: conflict. I think the idea to question storytelling in games comes from the habit of conflating “story” with “text.” But adding more words to a game doesn’t automatically give it a story. Lisa: I’ve actually seen game conferences that bar this question as a presentation topic because it’s considered too basic! It’s a given in most, if not all, cultures that human beings love story our survival might actually depend on our ability to imagine characters, worlds, and plots. We love it, our Academy Members love it and we think you’ll love it too.Ĭlick here if you want to get involved and we’d love to welcome you inside the Academy.Now that we’ve analyzed the growing popularity of storytelling in match-3 games, it’s time to talk to our expert to learn more about the craft of storytelling in blockbuster casual games… Q&A with Lisa Brunette Om: Why is storytelling important? What draws people to stories, the narration or the characters? It’s the best way to truly understand current hyper-casual game design at a deeper level. We reached out to our Members and asked what was their standout Hyper Casual Hits of the year. The likes of TastyPill, Kwalee, Huuuge Games, Green Panda Games to name just a few, there’s never been more opportunity for Indie mobile Game Developers and small studios.Īs we’ve been focussing heavily on Hyper-Casual games inside the Academy since early this year, we thought it would be fun to end the year by compiling our official RisingHigh Academy Top Hyper Casual Games List of 2018. With so much appetite for these simple, satisfying, short session games, there’s also been a huge wave of new UA driven ( user acquistion ) Hyper Casual Publishers enter the market. The rise in these “Snackable” games is clear to see and we see no slow down of demand any time soon. It’s no secret that hyper casual games have dominated the App Stores this year.
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