![]() (won't always work but it's pretty cheap). With statue form you're slow anyway, so chei is kind of actually a help to your kiting- with temporal distortion taking 0 turns and potentially teleporting enemies to you. Alternatively, don't focus necromancy and rely on kiku miscast protection, then go for statue form as well for near torment immunity and the ability to torment.Ĭheibriados: helps you get spells online. Otherwise generally pretty strong with little investment. Instead of statue form you could go with cigotuvi's embrace and undead minions. Kikubaaqudgha: Troll's second best spell aptitude is in necromancy. Especially good with a class that has trouble finding (useful) wearable items. Especially especially good with a class that wants to focus other skills than killdudes early. Obviously stronger with a class who's skills suck. Hunter?: less starting skills but gives you a supply of large rocks to start If you like the religion boost might be worth the starting skill loss. ![]() Monk?: wasted points in stealth but great unarmed combat. Necromancer?: same as earth elementalist but the book is probably better Very bad early for a troll but might be good if you're setting something up, depending on how good sandblast and passwall are. ![]() Also gives purely dex and int, so balances your stats a bit. No stealth in their skillset.Įarth elementalist?: bad starting skills (2 stealth 2 spellcasting) but they start with a book of geomancy. Warper: Starts with a book of translocations. 11 starting skill points (not 10)īerserker: troll has the lowest int of anyone. Doesn't have any skill points in useless-early abilities (spellcasting, stealth). Gods and backgrounds that are specifically good with troll:įighter: starts with a shield. Also if you were playing 'unspoiled' troll would be a very good game mapping/exploration class. Trolls might also be good if you're so good you can generally win anything that doesn't randomly die early, or if you're a new player that is looking more at 'get to lair' than trying to win with 3 runes. though I don't know exactly how early you could get it online. If troll gets shatter online they probably become stronger then, but it's not necessary for a 15 rune game, so arguably that's more a question of roleplaying than winrate. statue form, but possibly not even then either. Later gourmand might be somewhat useful for food costs from god powers (Trog&who?), and they'll always keep their regen and +2 AC, but ogre's killdudes skills gives so much better return there's no way troll catches up again until 2. in their starting power allowing them to divert points from killdudes leveling to get supplemental abilities online early, like shields, escapes, or ranged offence. So what do you think about trolls and ogres? What are their advantages compared to each other and to the other races?Īs I see it troll's main advantages are 1. Probably made more of a difference when stoneskin existed.Įarth magic questions: Does passwall leave you exposed the whole time it takes the action or do you meld into the wall after a turn or two? How good are sandblast, petrify, and Lee's RD?Ĭan gourmand be used to fuel god-power food costs with impunity? (if so, does it matter?) Might be viable to get shatter online in extended. Specifically statue form, which doesn't meld their claws. So they have an easier time with necromancy, and earth(/transmutations) spells. Trolls are worse in several but have -1 in earth magic and -2 in necromancy. Trolls are a bit tougher than ogres, especially without armor. Claws 3 gives trolls a strong offence from the start of the game, which you don't have to invest much into. What do trolls have?Ĭlaws 3: Unarmed combat has a decent base attack speed and low base damge. They also have a 1 in invocations rather than -1, and +1MR per level. That's 8 more aptitude points between the two. Ogres have 3 skill in both fighting and maces&flails. Gold 3638 SH 21 Dex 24 Spells: 0 memorised, 22 levels left Jedrzej the Spry (Kobold Berserker) Turns: 55174, Time: 04:22:53
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